# HikageAttrsView

class HikageAttrsView : View

Just a view for obtaining AttributeSet.

DONT USE THIS VIEW IN YOUR LAYOUT.

## Functions

addChildrenForAccessibility
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open fun addChildrenForAccessibility (p0: ArrayList < View >)
addExtraDataToAccessibilityNodeInfo
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open fun addExtraDataToAccessibilityNodeInfo (p0: AccessibilityNodeInfo , p1: String , p2: Bundle ?)
addFocusables
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open fun addFocusables (p0: ArrayList < View >, p1: Int )
open fun addFocusables (p0: ArrayList < View >, p1: Int , p2: Int )
addKeyboardNavigationClusters
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open fun addKeyboardNavigationClusters (p0: MutableCollection < View >, p1: Int )
addOnAttachStateChangeListener
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open fun addOnAttachStateChangeListener (p0: View.OnAttachStateChangeListener )
addOnLayoutChangeListener
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open fun addOnLayoutChangeListener (p0: View.OnLayoutChangeListener )
addOnUnhandledKeyEventListener
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open fun addOnUnhandledKeyEventListener (p0: View.OnUnhandledKeyEventListener )
addTouchables
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open fun addTouchables (p0: ArrayList < View >)
animate
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open fun animate (): ViewPropertyAnimator
announceForAccessibility
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open fun announceForAccessibility (p0: CharSequence )
autofill
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open fun autofill (p0: SparseArray < AutofillValue >)
open fun autofill (p0: AutofillValue )
bringToFront
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open fun bringToFront ()
buildDrawingCache
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open fun buildDrawingCache ()
open fun buildDrawingCache (p0: Boolean )
buildLayer
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open fun buildLayer ()
callOnClick
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open fun callOnClick (): Boolean
cancelDragAndDrop
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fun cancelDragAndDrop ()
cancelLongPress
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open fun cancelLongPress ()
cancelPendingInputEvents
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fun cancelPendingInputEvents ()
canResolveLayoutDirection
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open fun canResolveLayoutDirection (): Boolean
canResolveTextAlignment
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open fun canResolveTextAlignment (): Boolean
canResolveTextDirection
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open fun canResolveTextDirection (): Boolean
canScrollHorizontally
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open fun canScrollHorizontally (p0: Int ): Boolean
canScrollVertically
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open fun canScrollVertically (p0: Int ): Boolean
checkInputConnectionProxy
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open fun checkInputConnectionProxy (p0: View ): Boolean
clearAnimation
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open fun clearAnimation ()
clearFocus
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open fun clearFocus ()
clearPendingCredentialRequest
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open fun clearPendingCredentialRequest ()
clearViewTranslationCallback
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open fun clearViewTranslationCallback ()
computeScroll
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open fun computeScroll ()
computeSystemWindowInsets
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open fun computeSystemWindowInsets (p0: WindowInsets , p1: Rect ): WindowInsets
createAccessibilityNodeInfo
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open fun createAccessibilityNodeInfo (): AccessibilityNodeInfo
createContextMenu
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open fun createContextMenu (p0: ContextMenu )
destroyDrawingCache
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open fun destroyDrawingCache ()
dispatchApplyWindowInsets
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open fun dispatchApplyWindowInsets (p0: WindowInsets ): WindowInsets
dispatchCapturedPointerEvent
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open fun dispatchCapturedPointerEvent (p0: MotionEvent ): Boolean
dispatchConfigurationChanged
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open fun dispatchConfigurationChanged (p0: Configuration )
dispatchCreateViewTranslationRequest
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open fun dispatchCreateViewTranslationRequest (p0: MutableMap < AutofillId , LongArray >, p1: IntArray , p2: TranslationCapability , p3: MutableList < ViewTranslationRequest >)
dispatchDisplayHint
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open fun dispatchDisplayHint (p0: Int )
dispatchDragEvent
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open fun dispatchDragEvent (p0: DragEvent ): Boolean
dispatchDrawableHotspotChanged
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open fun dispatchDrawableHotspotChanged (p0: Float , p1: Float )
dispatchFinishTemporaryDetach
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open fun dispatchFinishTemporaryDetach ()
dispatchGenericMotionEvent
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open fun dispatchGenericMotionEvent (p0: MotionEvent ): Boolean
dispatchKeyEvent
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open fun dispatchKeyEvent (p0: KeyEvent ): Boolean
dispatchKeyEventPreIme
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open fun dispatchKeyEventPreIme (p0: KeyEvent ): Boolean
dispatchKeyShortcutEvent
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open fun dispatchKeyShortcutEvent (p0: KeyEvent ): Boolean
dispatchNestedFling
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open fun dispatchNestedFling (p0: Float , p1: Float , p2: Boolean ): Boolean
dispatchNestedPreFling
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open fun dispatchNestedPreFling (p0: Float , p1: Float ): Boolean
dispatchNestedPrePerformAccessibilityAction
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open fun dispatchNestedPrePerformAccessibilityAction (p0: Int , p1: Bundle ?): Boolean
dispatchNestedPreScroll
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open fun dispatchNestedPreScroll (p0: Int , p1: Int , p2: IntArray ?, p3: IntArray ?): Boolean
dispatchNestedScroll
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open fun dispatchNestedScroll (p0: Int , p1: Int , p2: Int , p3: Int , p4: IntArray ?): Boolean
dispatchPointerCaptureChanged
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open fun dispatchPointerCaptureChanged (p0: Boolean )
dispatchPopulateAccessibilityEvent
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open fun dispatchPopulateAccessibilityEvent (p0: AccessibilityEvent ): Boolean
dispatchProvideAutofillStructure
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open fun dispatchProvideAutofillStructure (p0: ViewStructure , p1: Int )
dispatchProvideStructure
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open fun dispatchProvideStructure (p0: ViewStructure )
dispatchScrollCaptureSearch
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open fun dispatchScrollCaptureSearch (p0: Rect , p1: Point , p2: Consumer < ScrollCaptureTarget >)
dispatchStartTemporaryDetach
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open fun dispatchStartTemporaryDetach ()
dispatchSystemUiVisibilityChanged
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open fun dispatchSystemUiVisibilityChanged (p0: Int )
dispatchTouchEvent
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open fun dispatchTouchEvent (p0: MotionEvent ): Boolean
dispatchTrackballEvent
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open fun dispatchTrackballEvent (p0: MotionEvent ): Boolean
dispatchUnhandledMove
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open fun dispatchUnhandledMove (p0: View , p1: Int ): Boolean
dispatchWindowFocusChanged
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open fun dispatchWindowFocusChanged (p0: Boolean )
dispatchWindowInsetsAnimationEnd
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open fun dispatchWindowInsetsAnimationEnd (p0: WindowInsetsAnimation )
dispatchWindowInsetsAnimationPrepare
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open fun dispatchWindowInsetsAnimationPrepare (p0: WindowInsetsAnimation )
dispatchWindowInsetsAnimationProgress
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open fun dispatchWindowInsetsAnimationProgress (p0: WindowInsets , p1: MutableList < WindowInsetsAnimation >): WindowInsets
dispatchWindowInsetsAnimationStart
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open fun dispatchWindowInsetsAnimationStart (p0: WindowInsetsAnimation , p1: WindowInsetsAnimation.Bounds ): WindowInsetsAnimation.Bounds
dispatchWindowSystemUiVisiblityChanged
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open fun dispatchWindowSystemUiVisiblityChanged (p0: Int )
dispatchWindowVisibilityChanged
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open fun dispatchWindowVisibilityChanged (p0: Int )
draw
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open fun draw (p0: Canvas )
drawableHotspotChanged
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open fun drawableHotspotChanged (p0: Float , p1: Float )
findFocus
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open fun findFocus (): View
findOnBackInvokedDispatcher
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fun findOnBackInvokedDispatcher (): OnBackInvokedDispatcher ?
findViewById
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fun < T : View > findViewById (p0: Int ): T
findViewsWithText
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open fun findViewsWithText (p0: ArrayList < View >, p1: CharSequence , p2: Int )
findViewWithTag
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fun < T : View > findViewWithTag (p0: Any ): T
focusSearch
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open fun focusSearch (p0: Int ): View
forceHasOverlappingRendering
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open fun forceHasOverlappingRendering (p0: Boolean )
forceLayout
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open fun forceLayout ()
gatherTransparentRegion
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open fun gatherTransparentRegion (p0: Region ?): Boolean
generateDisplayHash
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open fun generateDisplayHash (p0: String , p1: Rect ?, p2: Executor , p3: DisplayHashResultCallback )
getAccessibilityClassName
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open fun getAccessibilityClassName (): CharSequence
getAccessibilityDelegate
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open fun getAccessibilityDelegate (): View.AccessibilityDelegate
getAccessibilityLiveRegion
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open fun getAccessibilityLiveRegion (): Int
getAccessibilityNodeProvider
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open fun getAccessibilityNodeProvider (): AccessibilityNodeProvider
getAccessibilityPaneTitle
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open fun getAccessibilityPaneTitle (): CharSequence ?
getAccessibilityTraversalAfter
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open fun getAccessibilityTraversalAfter (): Int
getAccessibilityTraversalBefore
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open fun getAccessibilityTraversalBefore (): Int
getAllowedHandwritingDelegatePackageName
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open fun getAllowedHandwritingDelegatePackageName (): String ?
getAllowedHandwritingDelegatorPackageName
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open fun getAllowedHandwritingDelegatorPackageName (): String ?
getAlpha
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open fun getAlpha (): Float
getAnimation
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open fun getAnimation (): Animation
getAnimationMatrix
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open fun getAnimationMatrix (): Matrix ?
getApplicationWindowToken
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open fun getApplicationWindowToken (): IBinder
getAttributeResolutionStack
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open fun getAttributeResolutionStack (p0: Int ): IntArray
getAttributeSourceResourceMap
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open fun getAttributeSourceResourceMap (): MutableMap < Int , Int >
getAutofillHints
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open fun getAutofillHints (): Array < String >?
getAutofillId
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fun getAutofillId (): AutofillId
getAutofillType
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open fun getAutofillType (): Int
getAutofillValue
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open fun getAutofillValue (): AutofillValue ?
getBackground
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open fun getBackground (): Drawable
getBackgroundTintBlendMode
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open fun getBackgroundTintBlendMode (): BlendMode ?
getBackgroundTintList
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open fun getBackgroundTintList (): ColorStateList ?
getBackgroundTintMode
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open fun getBackgroundTintMode (): PorterDuff.Mode ?
getBaseline
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open fun getBaseline (): Int
getBottom
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fun getBottom (): Int
getCameraDistance
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open fun getCameraDistance (): Float
getClipBounds
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open fun getClipBounds (): Rect
open fun getClipBounds (p0: Rect ): Boolean
getClipToOutline
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fun getClipToOutline (): Boolean
getContentCaptureSession
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fun getContentCaptureSession (): ContentCaptureSession ?
getContentDescription
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open fun getContentDescription (): CharSequence
getContentSensitivity
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fun getContentSensitivity (): Int
getContext
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fun getContext (): Context
getDefaultFocusHighlightEnabled
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fun getDefaultFocusHighlightEnabled (): Boolean
getDisplay
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open fun getDisplay (): Display
getDrawableState
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fun getDrawableState (): IntArray
getDrawingCache
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open fun getDrawingCache (): Bitmap
open fun getDrawingCache (p0: Boolean ): Bitmap
getDrawingCacheBackgroundColor
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open fun getDrawingCacheBackgroundColor (): Int
getDrawingCacheQuality
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open fun getDrawingCacheQuality (): Int
getDrawingRect
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open fun getDrawingRect (p0: Rect )
getDrawingTime
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open fun getDrawingTime (): Long
getElevation
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open fun getElevation (): Float
getExplicitStyle
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open fun getExplicitStyle (): Int
getFilterTouchesWhenObscured
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open fun getFilterTouchesWhenObscured (): Boolean
getFitsSystemWindows
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open fun getFitsSystemWindows (): Boolean
getFocusable
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open fun getFocusable (): Int
getFocusables
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open fun getFocusables (p0: Int ): ArrayList < View >
getFocusedRect
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open fun getFocusedRect (p0: Rect )
getForeground
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open fun getForeground (): Drawable
getForegroundGravity
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open fun getForegroundGravity (): Int
getForegroundTintBlendMode
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open fun getForegroundTintBlendMode (): BlendMode ?
getForegroundTintList
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open fun getForegroundTintList (): ColorStateList ?
getForegroundTintMode
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open fun getForegroundTintMode (): PorterDuff.Mode ?
getFrameContentVelocity
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open fun getFrameContentVelocity (): Float
getGlobalVisibleRect
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fun getGlobalVisibleRect (p0: Rect ): Boolean
open fun getGlobalVisibleRect (p0: Rect , p1: Point ): Boolean
getHandler
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open fun getHandler (): Handler
getHandwritingBoundsOffsetBottom
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open fun getHandwritingBoundsOffsetBottom (): Float
getHandwritingBoundsOffsetLeft
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open fun getHandwritingBoundsOffsetLeft (): Float
getHandwritingBoundsOffsetRight
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open fun getHandwritingBoundsOffsetRight (): Float
getHandwritingBoundsOffsetTop
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open fun getHandwritingBoundsOffsetTop (): Float
getHandwritingDelegateFlags
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open fun getHandwritingDelegateFlags (): Int
getHandwritingDelegatorCallback
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open fun getHandwritingDelegatorCallback (): Runnable ?
getHasOverlappingRendering
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fun getHasOverlappingRendering (): Boolean
getHeight
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fun getHeight (): Int
getHitRect
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open fun getHitRect (p0: Rect )
getHorizontalFadingEdgeLength
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open fun getHorizontalFadingEdgeLength (): Int
getHorizontalScrollbarThumbDrawable
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open fun getHorizontalScrollbarThumbDrawable (): Drawable ?
getHorizontalScrollbarTrackDrawable
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open fun getHorizontalScrollbarTrackDrawable (): Drawable ?
getId
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open fun getId (): Int
getImportantForAccessibility
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open fun getImportantForAccessibility (): Int
getImportantForAutofill
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open fun getImportantForAutofill (): Int
getImportantForContentCapture
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open fun getImportantForContentCapture (): Int
getKeepScreenOn
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open fun getKeepScreenOn (): Boolean
getKeyDispatcherState
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open fun getKeyDispatcherState (): KeyEvent.DispatcherState
getLabelFor
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open fun getLabelFor (): Int
getLayerType
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open fun getLayerType (): Int
getLayoutDirection
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open fun getLayoutDirection (): Int
getLayoutParams
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open fun getLayoutParams (): ViewGroup.LayoutParams
getLeft
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fun getLeft (): Int
getLocalVisibleRect
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fun getLocalVisibleRect (p0: Rect ): Boolean
getLocationInSurface
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open fun getLocationInSurface (p0: IntArray )
getLocationInWindow
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open fun getLocationInWindow (p0: IntArray )
getLocationOnScreen
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open fun getLocationOnScreen (p0: IntArray )
getMatrix
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open fun getMatrix (): Matrix
getMeasuredHeight
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fun getMeasuredHeight (): Int
getMeasuredHeightAndState
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fun getMeasuredHeightAndState (): Int
getMeasuredState
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fun getMeasuredState (): Int
getMeasuredWidth
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fun getMeasuredWidth (): Int
getMeasuredWidthAndState
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fun getMeasuredWidthAndState (): Int
getMinimumHeight
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open fun getMinimumHeight (): Int
getMinimumWidth
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open fun getMinimumWidth (): Int
getNextClusterForwardId
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open fun getNextClusterForwardId (): Int
getNextFocusDownId
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open fun getNextFocusDownId (): Int
getNextFocusForwardId
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open fun getNextFocusForwardId (): Int
getNextFocusLeftId
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open fun getNextFocusLeftId (): Int
getNextFocusRightId
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open fun getNextFocusRightId (): Int
getNextFocusUpId
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open fun getNextFocusUpId (): Int
getOnFocusChangeListener
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open fun getOnFocusChangeListener (): View.OnFocusChangeListener
getOutlineAmbientShadowColor
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open fun getOutlineAmbientShadowColor (): Int
getOutlineProvider
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open fun getOutlineProvider (): ViewOutlineProvider
getOutlineSpotShadowColor
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open fun getOutlineSpotShadowColor (): Int
getOverlay
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open fun getOverlay (): ViewOverlay
getOverScrollMode
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open fun getOverScrollMode (): Int
getPaddingBottom
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open fun getPaddingBottom (): Int
getPaddingEnd
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open fun getPaddingEnd (): Int
getPaddingLeft
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open fun getPaddingLeft (): Int
getPaddingRight
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open fun getPaddingRight (): Int
getPaddingStart
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open fun getPaddingStart (): Int
getPaddingTop
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open fun getPaddingTop (): Int
getParent
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fun getParent (): ViewParent
getParentForAccessibility
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open fun getParentForAccessibility (): ViewParent
getPendingCredentialCallback
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fun getPendingCredentialCallback (): OutcomeReceiver < GetCredentialResponse , GetCredentialException >?
getPendingCredentialRequest
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fun getPendingCredentialRequest (): GetCredentialRequest ?
getPivotX
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open fun getPivotX (): Float
getPivotY
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open fun getPivotY (): Float
getPointerIcon
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open fun getPointerIcon (): PointerIcon
getPreferKeepClearRects
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fun getPreferKeepClearRects (): MutableList < Rect >
getReceiveContentMimeTypes
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open fun getReceiveContentMimeTypes (): Array < String >?
getRequestedFrameRate
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open fun getRequestedFrameRate (): Float
getResources
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open fun getResources (): Resources
getRevealOnFocusHint
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fun getRevealOnFocusHint (): Boolean
getRight
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fun getRight (): Int
getRootSurfaceControl
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open fun getRootSurfaceControl (): AttachedSurfaceControl ?
getRootView
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open fun getRootView (): View
getRootWindowInsets
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open fun getRootWindowInsets (): WindowInsets
getRotation
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open fun getRotation (): Float
getRotationX
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open fun getRotationX (): Float
getRotationY
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open fun getRotationY (): Float
getScaleX
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open fun getScaleX (): Float
getScaleY
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open fun getScaleY (): Float
getScrollBarDefaultDelayBeforeFade
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open fun getScrollBarDefaultDelayBeforeFade (): Int
getScrollBarFadeDuration
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open fun getScrollBarFadeDuration (): Int
getScrollBarSize
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open fun getScrollBarSize (): Int
getScrollBarStyle
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open fun getScrollBarStyle (): Int
getScrollCaptureHint
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open fun getScrollCaptureHint (): Int
getScrollIndicators
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open fun getScrollIndicators (): Int
getScrollX
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fun getScrollX (): Int
getScrollY
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fun getScrollY (): Int
getSolidColor
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open fun getSolidColor (): Int
getSourceLayoutResId
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open fun getSourceLayoutResId (): Int
getStateDescription
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fun getStateDescription (): CharSequence ?
getStateListAnimator
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open fun getStateListAnimator (): StateListAnimator
getSupplementalDescription
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open fun getSupplementalDescription (): CharSequence ?
getSystemGestureExclusionRects
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open fun getSystemGestureExclusionRects (): MutableList < Rect >
getSystemUiVisibility
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open fun getSystemUiVisibility (): Int
getTag
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open fun getTag (): Any
open fun getTag (p0: Int ): Any
getTextAlignment
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open fun getTextAlignment (): Int
getTextDirection
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open fun getTextDirection (): Int
getTooltipText
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open fun getTooltipText (): CharSequence ?
getTop
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fun getTop (): Int
getTouchables
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open fun getTouchables (): ArrayList < View >
getTouchDelegate
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open fun getTouchDelegate (): TouchDelegate
getTransitionAlpha
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open fun getTransitionAlpha (): Float
getTransitionName
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open fun getTransitionName (): String
getTranslationX
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open fun getTranslationX (): Float
getTranslationY
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open fun getTranslationY (): Float
getTranslationZ
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open fun getTranslationZ (): Float
getUniqueDrawingId
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open fun getUniqueDrawingId (): Long
getVerticalFadingEdgeLength
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open fun getVerticalFadingEdgeLength (): Int
getVerticalScrollbarPosition
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open fun getVerticalScrollbarPosition (): Int
getVerticalScrollbarThumbDrawable
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open fun getVerticalScrollbarThumbDrawable (): Drawable ?
getVerticalScrollbarTrackDrawable
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open fun getVerticalScrollbarTrackDrawable (): Drawable ?
getVerticalScrollbarWidth
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open fun getVerticalScrollbarWidth (): Int
getViewTranslationResponse
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open fun getViewTranslationResponse (): ViewTranslationResponse ?
getViewTreeObserver
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open fun getViewTreeObserver (): ViewTreeObserver
getVisibility
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open fun getVisibility (): Int
getWidth
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fun getWidth (): Int
getWindowId
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open fun getWindowId (): WindowId
getWindowInsetsController
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open fun getWindowInsetsController (): WindowInsetsController ?
getWindowSystemUiVisibility
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open fun getWindowSystemUiVisibility (): Int
getWindowToken
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open fun getWindowToken (): IBinder
getWindowVisibility
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open fun getWindowVisibility (): Int
getWindowVisibleDisplayFrame
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open fun getWindowVisibleDisplayFrame (p0: Rect )
getX
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open fun getX (): Float
getY
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open fun getY (): Float
getZ
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open fun getZ (): Float
hasExplicitFocusable
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open fun hasExplicitFocusable (): Boolean
hasFocus
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open fun hasFocus (): Boolean
hasFocusable
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open fun hasFocusable (): Boolean
hasNestedScrollingParent
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open fun hasNestedScrollingParent (): Boolean
hasOnClickListeners
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open fun hasOnClickListeners (): Boolean
hasOnLongClickListeners
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open fun hasOnLongClickListeners (): Boolean
hasOverlappingRendering
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open fun hasOverlappingRendering (): Boolean
hasPointerCapture
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open fun hasPointerCapture (): Boolean
hasTransientState
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open fun hasTransientState (): Boolean
hasWindowFocus
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open fun hasWindowFocus (): Boolean
invalidate
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open fun invalidate ()
open fun invalidate (p0: Rect )
open fun invalidate (p0: Int , p1: Int , p2: Int , p3: Int )
invalidateDrawable
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open override fun invalidateDrawable (p0: Drawable )
invalidateOutline
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open fun invalidateOutline ()
isAccessibilityDataSensitive
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open fun isAccessibilityDataSensitive (): Boolean
isAccessibilityFocused
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open fun isAccessibilityFocused (): Boolean
isAccessibilityHeading
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open fun isAccessibilityHeading (): Boolean
isActivated
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open fun isActivated (): Boolean
isAttachedToWindow
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open fun isAttachedToWindow (): Boolean
isAutoHandwritingEnabled
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open fun isAutoHandwritingEnabled (): Boolean
isClickable
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open fun isClickable (): Boolean
isContentSensitive
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fun isContentSensitive (): Boolean
isContextClickable
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open fun isContextClickable (): Boolean
isCredential
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open fun isCredential (): Boolean
isDirty
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open fun isDirty (): Boolean
isDrawingCacheEnabled
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open fun isDrawingCacheEnabled (): Boolean
isDuplicateParentStateEnabled
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open fun isDuplicateParentStateEnabled (): Boolean
isEnabled
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open fun isEnabled (): Boolean
isFocusable
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fun isFocusable (): Boolean
isFocusableInTouchMode
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fun isFocusableInTouchMode (): Boolean
isFocused
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open fun isFocused (): Boolean
isFocusedByDefault
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fun isFocusedByDefault (): Boolean
isForceDarkAllowed
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open fun isForceDarkAllowed (): Boolean
isHandwritingDelegate
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open fun isHandwritingDelegate (): Boolean
isHapticFeedbackEnabled
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open fun isHapticFeedbackEnabled (): Boolean
isHardwareAccelerated
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open fun isHardwareAccelerated (): Boolean
isHorizontalFadingEdgeEnabled
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open fun isHorizontalFadingEdgeEnabled (): Boolean
isHorizontalScrollBarEnabled
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open fun isHorizontalScrollBarEnabled (): Boolean
isHovered
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open fun isHovered (): Boolean
isImportantForAccessibility
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open fun isImportantForAccessibility (): Boolean
isImportantForAutofill
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fun isImportantForAutofill (): Boolean
isImportantForContentCapture
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fun isImportantForContentCapture (): Boolean
isInEditMode
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open fun isInEditMode (): Boolean
isInLayout
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open fun isInLayout (): Boolean
isInTouchMode
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open fun isInTouchMode (): Boolean
isKeyboardNavigationCluster
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fun isKeyboardNavigationCluster (): Boolean
isLaidOut
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open fun isLaidOut (): Boolean
isLayoutDirectionResolved
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open fun isLayoutDirectionResolved (): Boolean
isLayoutRequested
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open fun isLayoutRequested (): Boolean
isLongClickable
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open fun isLongClickable (): Boolean
isNestedScrollingEnabled
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open fun isNestedScrollingEnabled (): Boolean
isOpaque
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open fun isOpaque (): Boolean
isPaddingRelative
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open fun isPaddingRelative (): Boolean
isPivotSet
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open fun isPivotSet (): Boolean
isPreferKeepClear
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fun isPreferKeepClear (): Boolean
isPressed
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open fun isPressed (): Boolean
isSaveEnabled
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open fun isSaveEnabled (): Boolean
isSaveFromParentEnabled
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open fun isSaveFromParentEnabled (): Boolean
isScreenReaderFocusable
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open fun isScreenReaderFocusable (): Boolean
isScrollbarFadingEnabled
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open fun isScrollbarFadingEnabled (): Boolean
isScrollContainer
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open fun isScrollContainer (): Boolean
isSelected
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open fun isSelected (): Boolean
isShowingLayoutBounds
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fun isShowingLayoutBounds (): Boolean
isShown
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open fun isShown (): Boolean
isSoundEffectsEnabled
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open fun isSoundEffectsEnabled (): Boolean
isTemporarilyDetached
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fun isTemporarilyDetached (): Boolean
isTextAlignmentResolved
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open fun isTextAlignmentResolved (): Boolean
isTextDirectionResolved
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open fun isTextDirectionResolved (): Boolean
isVerticalFadingEdgeEnabled
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open fun isVerticalFadingEdgeEnabled (): Boolean
isVerticalScrollBarEnabled
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open fun isVerticalScrollBarEnabled (): Boolean
isVisibleToUserForAutofill
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open fun isVisibleToUserForAutofill (p0: Int ): Boolean
jumpDrawablesToCurrentState
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open fun jumpDrawablesToCurrentState ()
keyboardNavigationClusterSearch
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open fun keyboardNavigationClusterSearch (p0: View , p1: Int ): View
layout
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open fun layout (p0: Int , p1: Int , p2: Int , p3: Int )
measure
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fun measure (p0: Int , p1: Int )
offsetLeftAndRight
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open fun offsetLeftAndRight (p0: Int )
offsetTopAndBottom
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open fun offsetTopAndBottom (p0: Int )
onApplyWindowInsets
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open fun onApplyWindowInsets (p0: WindowInsets ): WindowInsets
onCancelPendingInputEvents
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open fun onCancelPendingInputEvents ()
onCapturedPointerEvent
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open fun onCapturedPointerEvent (p0: MotionEvent ): Boolean
onCheckIsTextEditor
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open fun onCheckIsTextEditor (): Boolean
onCreateInputConnection
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open fun onCreateInputConnection (p0: EditorInfo ): InputConnection
onCreateViewTranslationRequest
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open fun onCreateViewTranslationRequest (p0: IntArray , p1: Consumer < ViewTranslationRequest >)
onCreateVirtualViewTranslationRequests
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open fun onCreateVirtualViewTranslationRequests (p0: LongArray , p1: IntArray , p2: Consumer < ViewTranslationRequest >)
onDragEvent
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open fun onDragEvent (p0: DragEvent ): Boolean
onDrawForeground
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open fun onDrawForeground (p0: Canvas )
onFilterTouchEventForSecurity
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open fun onFilterTouchEventForSecurity (p0: MotionEvent ): Boolean
onFinishTemporaryDetach
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open fun onFinishTemporaryDetach ()
onGenericMotionEvent
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open fun onGenericMotionEvent (p0: MotionEvent ): Boolean
onHoverChanged
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open fun onHoverChanged (p0: Boolean )
onHoverEvent
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open fun onHoverEvent (p0: MotionEvent ): Boolean
onInitializeAccessibilityEvent
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open fun onInitializeAccessibilityEvent (p0: AccessibilityEvent )
onInitializeAccessibilityNodeInfo
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open fun onInitializeAccessibilityNodeInfo (p0: AccessibilityNodeInfo )
onKeyDown
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open override fun onKeyDown (p0: Int , p1: KeyEvent ): Boolean
onKeyLongPress
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open override fun onKeyLongPress (p0: Int , p1: KeyEvent ): Boolean
onKeyMultiple
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open override fun onKeyMultiple (p0: Int , p1: Int , p2: KeyEvent ): Boolean
onKeyPreIme
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open fun onKeyPreIme (p0: Int , p1: KeyEvent ): Boolean
onKeyShortcut
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open fun onKeyShortcut (p0: Int , p1: KeyEvent ): Boolean
onKeyUp
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open override fun onKeyUp (p0: Int , p1: KeyEvent ): Boolean
onPointerCaptureChange
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open fun onPointerCaptureChange (p0: Boolean )
onPopulateAccessibilityEvent
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open fun onPopulateAccessibilityEvent (p0: AccessibilityEvent )
onProvideAutofillStructure
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open fun onProvideAutofillStructure (p0: ViewStructure , p1: Int )
onProvideAutofillVirtualStructure
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open fun onProvideAutofillVirtualStructure (p0: ViewStructure , p1: Int )
onProvideContentCaptureStructure
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open fun onProvideContentCaptureStructure (p0: ViewStructure , p1: Int )
onProvideStructure
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open fun onProvideStructure (p0: ViewStructure )
onProvideVirtualStructure
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open fun onProvideVirtualStructure (p0: ViewStructure )
onReceiveContent
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open fun onReceiveContent (p0: ContentInfo ): ContentInfo ?
onResolvePointerIcon
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open fun onResolvePointerIcon (p0: MotionEvent , p1: Int ): PointerIcon
onRtlPropertiesChanged
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open fun onRtlPropertiesChanged (p0: Int )
onScreenStateChanged
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open fun onScreenStateChanged (p0: Int )
onScrollCaptureSearch
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open fun onScrollCaptureSearch (p0: Rect , p1: Point , p2: Consumer < ScrollCaptureTarget >)
onStartTemporaryDetach
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open fun onStartTemporaryDetach ()
onTouchEvent
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open fun onTouchEvent (p0: MotionEvent ): Boolean
onTrackballEvent
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open fun onTrackballEvent (p0: MotionEvent ): Boolean
onViewTranslationResponse
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open fun onViewTranslationResponse (p0: ViewTranslationResponse )
onVirtualViewTranslationResponses
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open fun onVirtualViewTranslationResponses (p0: LongSparseArray < ViewTranslationResponse >)
onVisibilityAggregated
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open fun onVisibilityAggregated (p0: Boolean )
onWindowFocusChanged
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open fun onWindowFocusChanged (p0: Boolean )
onWindowSystemUiVisibilityChanged
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open fun onWindowSystemUiVisibilityChanged (p0: Int )
performAccessibilityAction
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open fun performAccessibilityAction (p0: Int , p1: Bundle ?): Boolean
performClick
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open fun performClick (): Boolean
performContextClick
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open fun performContextClick (): Boolean
open fun performContextClick (p0: Float , p1: Float ): Boolean
performHapticFeedback
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open fun performHapticFeedback (p0: Int ): Boolean
open fun performHapticFeedback (p0: Int , p1: Int ): Boolean
performLongClick
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open fun performLongClick (): Boolean
open fun performLongClick (p0: Float , p1: Float ): Boolean
performReceiveContent
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open fun performReceiveContent (p0: ContentInfo ): ContentInfo ?
playSoundEffect
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open fun playSoundEffect (p0: Int )
post
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open fun post (p0: Runnable ): Boolean
postDelayed
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open fun postDelayed (p0: Runnable , p1: Long ): Boolean
postInvalidate
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open fun postInvalidate ()
open fun postInvalidate (p0: Int , p1: Int , p2: Int , p3: Int )
postInvalidateDelayed
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open fun postInvalidateDelayed (p0: Long )
open fun postInvalidateDelayed (p0: Long , p1: Int , p2: Int , p3: Int , p4: Int )
postInvalidateOnAnimation
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open fun postInvalidateOnAnimation ()
open fun postInvalidateOnAnimation (p0: Int , p1: Int , p2: Int , p3: Int )
postOnAnimation
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open fun postOnAnimation (p0: Runnable )
postOnAnimationDelayed
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open fun postOnAnimationDelayed (p0: Runnable , p1: Long )
refreshDrawableState
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open fun refreshDrawableState ()
releasePointerCapture
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open fun releasePointerCapture ()
removeCallbacks
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open fun removeCallbacks (p0: Runnable ): Boolean
removeOnAttachStateChangeListener
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open fun removeOnAttachStateChangeListener (p0: View.OnAttachStateChangeListener )
removeOnLayoutChangeListener
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open fun removeOnLayoutChangeListener (p0: View.OnLayoutChangeListener )
removeOnUnhandledKeyEventListener
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open fun removeOnUnhandledKeyEventListener (p0: View.OnUnhandledKeyEventListener )
reportAppJankStats
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open fun reportAppJankStats (p0: AppJankStats )
requestApplyInsets
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open fun requestApplyInsets ()
requestFitSystemWindows
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open fun requestFitSystemWindows ()
requestFocus
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fun requestFocus (): Boolean
fun requestFocus (p0: Int ): Boolean
open fun requestFocus (p0: Int , p1: Rect ): Boolean
requestFocusFromTouch
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fun requestFocusFromTouch (): Boolean
requestLayout
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open fun requestLayout ()
requestPointerCapture
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open fun requestPointerCapture ()
requestRectangleOnScreen
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open fun requestRectangleOnScreen (p0: Rect ): Boolean
open fun requestRectangleOnScreen (p0: Rect , p1: Boolean ): Boolean
requestUnbufferedDispatch
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fun requestUnbufferedDispatch (p0: MotionEvent )
fun requestUnbufferedDispatch (p0: Int )
requireViewById
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fun < T : View > requireViewById (p0: Int ): T & Any
resetPivot
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open fun resetPivot ()
restoreDefaultFocus
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open fun restoreDefaultFocus (): Boolean
restoreHierarchyState
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open fun restoreHierarchyState (p0: SparseArray < Parcelable >)
saveAttributeDataForStyleable
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fun saveAttributeDataForStyleable (p0: Context , p1: IntArray , p2: AttributeSet ?, p3: TypedArray , p4: Int , p5: Int )
saveHierarchyState
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open fun saveHierarchyState (p0: SparseArray < Parcelable >)
scheduleDrawable
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open override fun scheduleDrawable (p0: Drawable , p1: Runnable , p2: Long )
scrollBy
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open fun scrollBy (p0: Int , p1: Int )
scrollTo
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open fun scrollTo (p0: Int , p1: Int )
sendAccessibilityEvent
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open override fun sendAccessibilityEvent (p0: Int )
sendAccessibilityEventUnchecked
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open override fun sendAccessibilityEventUnchecked (p0: AccessibilityEvent )
setAccessibilityDataSensitive
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open fun setAccessibilityDataSensitive (p0: Int )
setAccessibilityDelegate
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open fun setAccessibilityDelegate (p0: View.AccessibilityDelegate ?)
setAccessibilityHeading
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open fun setAccessibilityHeading (p0: Boolean )
setAccessibilityLiveRegion
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open fun setAccessibilityLiveRegion (p0: Int )
setAccessibilityPaneTitle
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open fun setAccessibilityPaneTitle (p0: CharSequence ?)
setAccessibilityTraversalAfter
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open fun setAccessibilityTraversalAfter (p0: Int )
setAccessibilityTraversalBefore
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open fun setAccessibilityTraversalBefore (p0: Int )
setActivated
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open fun setActivated (p0: Boolean )
setAllowClickWhenDisabled
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open fun setAllowClickWhenDisabled (p0: Boolean )
setAllowedHandwritingDelegatePackage
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open fun setAllowedHandwritingDelegatePackage (p0: String ?)
setAllowedHandwritingDelegatorPackage
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open fun setAllowedHandwritingDelegatorPackage (p0: String ?)
setAlpha
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open fun setAlpha (p0: Float )
setAnimation
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open fun setAnimation (p0: Animation )
setAnimationMatrix
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open fun setAnimationMatrix (p0: Matrix ?)
setAutofillHints
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open fun setAutofillHints (vararg p0: String )
setAutofillId
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open fun setAutofillId (p0: AutofillId ?)
setAutoHandwritingEnabled
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open fun setAutoHandwritingEnabled (p0: Boolean )
setBackground
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open fun setBackground (p0: Drawable )
setBackgroundColor
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open fun setBackgroundColor (p0: Int )
setBackgroundDrawable
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open fun setBackgroundDrawable (p0: Drawable )
setBackgroundResource
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open fun setBackgroundResource (p0: Int )
setBackgroundTintBlendMode
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open fun setBackgroundTintBlendMode (p0: BlendMode ?)
setBackgroundTintList
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open fun setBackgroundTintList (p0: ColorStateList ?)
setBackgroundTintMode
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open fun setBackgroundTintMode (p0: PorterDuff.Mode ?)
setBottom
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fun setBottom (p0: Int )
setCameraDistance
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open fun setCameraDistance (p0: Float )
setClickable
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open fun setClickable (p0: Boolean )
setClipBounds
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open fun setClipBounds (p0: Rect )
setClipToOutline
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open fun setClipToOutline (p0: Boolean )
setContentCaptureSession
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open fun setContentCaptureSession (p0: ContentCaptureSession ?)
setContentDescription
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open fun setContentDescription (p0: CharSequence )
setContentSensitivity
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fun setContentSensitivity (p0: Int )
setContextClickable
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open fun setContextClickable (p0: Boolean )
setDefaultFocusHighlightEnabled
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open fun setDefaultFocusHighlightEnabled (p0: Boolean )
setDrawingCacheBackgroundColor
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open fun setDrawingCacheBackgroundColor (p0: Int )
setDrawingCacheEnabled
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open fun setDrawingCacheEnabled (p0: Boolean )
setDrawingCacheQuality
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open fun setDrawingCacheQuality (p0: Int )
setDuplicateParentStateEnabled
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open fun setDuplicateParentStateEnabled (p0: Boolean )
setElevation
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open fun setElevation (p0: Float )
setEnabled
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open fun setEnabled (p0: Boolean )
setFadingEdgeLength
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open fun setFadingEdgeLength (p0: Int )
setFilterTouchesWhenObscured
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open fun setFilterTouchesWhenObscured (p0: Boolean )
setFitsSystemWindows
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open fun setFitsSystemWindows (p0: Boolean )
setFocusable
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open fun setFocusable (p0: Boolean )
open fun setFocusable (p0: Int )
setFocusableInTouchMode
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open fun setFocusableInTouchMode (p0: Boolean )
setFocusedByDefault
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open fun setFocusedByDefault (p0: Boolean )
setForceDarkAllowed
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open fun setForceDarkAllowed (p0: Boolean )
setForeground
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open fun setForeground (p0: Drawable )
setForegroundGravity
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open fun setForegroundGravity (p0: Int )
setForegroundTintBlendMode
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open fun setForegroundTintBlendMode (p0: BlendMode ?)
setForegroundTintList
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open fun setForegroundTintList (p0: ColorStateList ?)
setForegroundTintMode
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open fun setForegroundTintMode (p0: PorterDuff.Mode ?)
setFrameContentVelocity
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open fun setFrameContentVelocity (p0: Float )
setHandwritingBoundsOffsets
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open fun setHandwritingBoundsOffsets (p0: Float , p1: Float , p2: Float , p3: Float )
setHandwritingDelegateFlags
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open fun setHandwritingDelegateFlags (p0: Int )
setHandwritingDelegatorCallback
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open fun setHandwritingDelegatorCallback (p0: Runnable ?)
setHapticFeedbackEnabled
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open fun setHapticFeedbackEnabled (p0: Boolean )
setHasTransientState
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open fun setHasTransientState (p0: Boolean )
setHorizontalFadingEdgeEnabled
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open fun setHorizontalFadingEdgeEnabled (p0: Boolean )
setHorizontalScrollBarEnabled
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open fun setHorizontalScrollBarEnabled (p0: Boolean )
setHorizontalScrollbarThumbDrawable
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open fun setHorizontalScrollbarThumbDrawable (p0: Drawable ?)
setHorizontalScrollbarTrackDrawable
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open fun setHorizontalScrollbarTrackDrawable (p0: Drawable ?)
setHovered
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open fun setHovered (p0: Boolean )
setId
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open fun setId (p0: Int )
setImportantForAccessibility
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open fun setImportantForAccessibility (p0: Int )
setImportantForAutofill
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open fun setImportantForAutofill (p0: Int )
setImportantForContentCapture
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open fun setImportantForContentCapture (p0: Int )
setIsCredential
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open fun setIsCredential (p0: Boolean )
setIsHandwritingDelegate
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open fun setIsHandwritingDelegate (p0: Boolean )
setKeepScreenOn
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open fun setKeepScreenOn (p0: Boolean )
setKeyboardNavigationCluster
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open fun setKeyboardNavigationCluster (p0: Boolean )
setLabelFor
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open fun setLabelFor (p0: Int )
setLayerPaint
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open fun setLayerPaint (p0: Paint ?)
setLayerType
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open fun setLayerType (p0: Int , p1: Paint ?)
setLayoutDirection
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open fun setLayoutDirection (p0: Int )
setLayoutParams
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open fun setLayoutParams (p0: ViewGroup.LayoutParams )
setLeft
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fun setLeft (p0: Int )
setLeftTopRightBottom
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fun setLeftTopRightBottom (p0: Int , p1: Int , p2: Int , p3: Int )
setLongClickable
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open fun setLongClickable (p0: Boolean )
setMinimumHeight
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open fun setMinimumHeight (p0: Int )
setMinimumWidth
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open fun setMinimumWidth (p0: Int )
setNestedScrollingEnabled
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open fun setNestedScrollingEnabled (p0: Boolean )
setNextClusterForwardId
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open fun setNextClusterForwardId (p0: Int )
setNextFocusDownId
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open fun setNextFocusDownId (p0: Int )
setNextFocusForwardId
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open fun setNextFocusForwardId (p0: Int )
setNextFocusLeftId
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open fun setNextFocusLeftId (p0: Int )
setNextFocusRightId
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open fun setNextFocusRightId (p0: Int )
setNextFocusUpId
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open fun setNextFocusUpId (p0: Int )
setOnApplyWindowInsetsListener
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open fun setOnApplyWindowInsetsListener (p0: View.OnApplyWindowInsetsListener )
setOnCapturedPointerListener
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open fun setOnCapturedPointerListener (p0: View.OnCapturedPointerListener )
setOnClickListener
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open fun setOnClickListener (p0: View.OnClickListener ?)
setOnContextClickListener
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open fun setOnContextClickListener (p0: View.OnContextClickListener ?)
setOnCreateContextMenuListener
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open fun setOnCreateContextMenuListener (p0: View.OnCreateContextMenuListener )
setOnDragListener
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open fun setOnDragListener (p0: View.OnDragListener )
setOnFocusChangeListener
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open fun setOnFocusChangeListener (p0: View.OnFocusChangeListener )
setOnGenericMotionListener
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open fun setOnGenericMotionListener (p0: View.OnGenericMotionListener )
setOnHoverListener
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open fun setOnHoverListener (p0: View.OnHoverListener )
setOnKeyListener
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open fun setOnKeyListener (p0: View.OnKeyListener )
setOnLongClickListener
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open fun setOnLongClickListener (p0: View.OnLongClickListener ?)
setOnReceiveContentListener
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open fun setOnReceiveContentListener (p0: Array < String >?, p1: OnReceiveContentListener ?)
setOnScrollChangeListener
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open fun setOnScrollChangeListener (p0: View.OnScrollChangeListener )
setOnSystemUiVisibilityChangeListener
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open fun setOnSystemUiVisibilityChangeListener (p0: View.OnSystemUiVisibilityChangeListener )
setOnTouchListener
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open fun setOnTouchListener (p0: View.OnTouchListener )
setOutlineAmbientShadowColor
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open fun setOutlineAmbientShadowColor (p0: Int )
setOutlineProvider
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open fun setOutlineProvider (p0: ViewOutlineProvider )
setOutlineSpotShadowColor
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open fun setOutlineSpotShadowColor (p0: Int )
setOverScrollMode
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open fun setOverScrollMode (p0: Int )
setPadding
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open fun setPadding (p0: Int , p1: Int , p2: Int , p3: Int )
setPaddingRelative
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open fun setPaddingRelative (p0: Int , p1: Int , p2: Int , p3: Int )
setPendingCredentialRequest
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open fun setPendingCredentialRequest (p0: GetCredentialRequest , p1: OutcomeReceiver < GetCredentialResponse , GetCredentialException >)
setPivotX
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open fun setPivotX (p0: Float )
setPivotY
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open fun setPivotY (p0: Float )
setPointerIcon
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open fun setPointerIcon (p0: PointerIcon )
setPreferKeepClear
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fun setPreferKeepClear (p0: Boolean )
setPreferKeepClearRects
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fun setPreferKeepClearRects (p0: MutableList < Rect >)
setPressed
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open fun setPressed (p0: Boolean )
setRenderEffect
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open fun setRenderEffect (p0: RenderEffect ?)
setRequestedFrameRate
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open fun setRequestedFrameRate (p0: Float )
setRevealOnFocusHint
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fun setRevealOnFocusHint (p0: Boolean )
setRight
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fun setRight (p0: Int )
setRotation
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open fun setRotation (p0: Float )
setRotationX
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open fun setRotationX (p0: Float )
setRotationY
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open fun setRotationY (p0: Float )
setSaveEnabled
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open fun setSaveEnabled (p0: Boolean )
setSaveFromParentEnabled
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open fun setSaveFromParentEnabled (p0: Boolean )
setScaleX
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open fun setScaleX (p0: Float )
setScaleY
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open fun setScaleY (p0: Float )
setScreenReaderFocusable
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open fun setScreenReaderFocusable (p0: Boolean )
setScrollBarDefaultDelayBeforeFade
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open fun setScrollBarDefaultDelayBeforeFade (p0: Int )
setScrollBarFadeDuration
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open fun setScrollBarFadeDuration (p0: Int )
setScrollbarFadingEnabled
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open fun setScrollbarFadingEnabled (p0: Boolean )
setScrollBarSize
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open fun setScrollBarSize (p0: Int )
setScrollBarStyle
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open fun setScrollBarStyle (p0: Int )
setScrollCaptureCallback
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fun setScrollCaptureCallback (p0: ScrollCaptureCallback ?)
setScrollCaptureHint
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open fun setScrollCaptureHint (p0: Int )
setScrollContainer
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open fun setScrollContainer (p0: Boolean )
setScrollIndicators
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open fun setScrollIndicators (p0: Int )
open fun setScrollIndicators (p0: Int , p1: Int )
setScrollX
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open fun setScrollX (p0: Int )
setScrollY
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open fun setScrollY (p0: Int )
setSelected
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open fun setSelected (p0: Boolean )
setSoundEffectsEnabled
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open fun setSoundEffectsEnabled (p0: Boolean )
setStateDescription
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open fun setStateDescription (p0: CharSequence ?)
setStateListAnimator
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open fun setStateListAnimator (p0: StateListAnimator )
setSupplementalDescription
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open fun setSupplementalDescription (p0: CharSequence ?)
setSystemGestureExclusionRects
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open fun setSystemGestureExclusionRects (p0: MutableList < Rect >)
setSystemUiVisibility
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open fun setSystemUiVisibility (p0: Int )
setTag
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open fun setTag (p0: Any )
open fun setTag (p0: Int , p1: Any )
setTextAlignment
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open fun setTextAlignment (p0: Int )
setTextDirection
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open fun setTextDirection (p0: Int )
setTooltipText
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open fun setTooltipText (p0: CharSequence ?)
setTop
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fun setTop (p0: Int )
setTouchDelegate
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open fun setTouchDelegate (p0: TouchDelegate )
setTransitionAlpha
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open fun setTransitionAlpha (p0: Float )
setTransitionName
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fun setTransitionName (p0: String )
setTransitionVisibility
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open fun setTransitionVisibility (p0: Int )
setTranslationX
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open fun setTranslationX (p0: Float )
setTranslationY
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open fun setTranslationY (p0: Float )
setTranslationZ
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open fun setTranslationZ (p0: Float )
setVerticalFadingEdgeEnabled
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open fun setVerticalFadingEdgeEnabled (p0: Boolean )
setVerticalScrollBarEnabled
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open fun setVerticalScrollBarEnabled (p0: Boolean )
setVerticalScrollbarPosition
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open fun setVerticalScrollbarPosition (p0: Int )
setVerticalScrollbarThumbDrawable
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open fun setVerticalScrollbarThumbDrawable (p0: Drawable ?)
setVerticalScrollbarTrackDrawable
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open fun setVerticalScrollbarTrackDrawable (p0: Drawable ?)
setViewTranslationCallback
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open fun setViewTranslationCallback (p0: ViewTranslationCallback )
setVisibility
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open fun setVisibility (p0: Int )
setWillNotCacheDrawing
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open fun setWillNotCacheDrawing (p0: Boolean )
setWillNotDraw
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open fun setWillNotDraw (p0: Boolean )
setWindowInsetsAnimationCallback
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open fun setWindowInsetsAnimationCallback (p0: WindowInsetsAnimation.Callback ?)
setX
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open fun setX (p0: Float )
setY
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open fun setY (p0: Float )
setZ
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open fun setZ (p0: Float )
showContextMenu
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open fun showContextMenu (): Boolean
open fun showContextMenu (p0: Float , p1: Float ): Boolean
startActionMode
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open fun startActionMode (p0: ActionMode.Callback ): ActionMode
open fun startActionMode (p0: ActionMode.Callback , p1: Int ): ActionMode
startAnimation
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open fun startAnimation (p0: Animation )
startDrag
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fun startDrag (p0: ClipData , p1: View.DragShadowBuilder , p2: Any , p3: Int ): Boolean
startDragAndDrop
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fun startDragAndDrop (p0: ClipData , p1: View.DragShadowBuilder , p2: Any , p3: Int ): Boolean
startNestedScroll
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open fun startNestedScroll (p0: Int ): Boolean
stopNestedScroll
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open fun stopNestedScroll ()
toString
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open override fun toString (): String
transformMatrixToGlobal
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open fun transformMatrixToGlobal (p0: Matrix )
transformMatrixToLocal
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open fun transformMatrixToLocal (p0: Matrix )
unscheduleDrawable
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open fun unscheduleDrawable (p0: Drawable )
open override fun unscheduleDrawable (p0: Drawable , p1: Runnable )
updateDragShadow
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fun updateDragShadow (p0: View.DragShadowBuilder )
willNotCacheDrawing
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open fun willNotCacheDrawing (): Boolean
willNotDraw
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open fun willNotDraw (): Boolean