mirror of
https://github.com/fankes/beszel.git
synced 2025-10-19 17:59:28 +08:00
refactor: improve GPU data parsing
- Use byte-based regex matching instead of string-based matching - Increase buffer size for GPU data - Switch to `bufio.Scanner`
This commit is contained in:
@@ -3,6 +3,7 @@ package agent
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import (
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import (
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"beszel/internal/entities/system"
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"beszel/internal/entities/system"
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"bufio"
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"bufio"
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"bytes"
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"encoding/json"
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"encoding/json"
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"fmt"
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"fmt"
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"os/exec"
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"os/exec"
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@@ -75,7 +76,7 @@ func (c *gpuCollector) collect() error {
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scanner := bufio.NewScanner(stdout)
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scanner := bufio.NewScanner(stdout)
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if c.buf == nil {
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if c.buf == nil {
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c.buf = make([]byte, 0, 4*1024)
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c.buf = make([]byte, 0, 10*1024)
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}
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}
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scanner.Buffer(c.buf, bufio.MaxScanTokenSize)
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scanner.Buffer(c.buf, bufio.MaxScanTokenSize)
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@@ -110,27 +111,26 @@ func (gm *GPUManager) getJetsonParser() func(output []byte) bool {
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if !ok {
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if !ok {
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return true
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return true
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}
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}
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data := string(output)
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// Parse RAM usage
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// Parse RAM usage
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ramMatches := ramPattern.FindStringSubmatch(data)
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ramMatches := ramPattern.FindSubmatch(output)
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if ramMatches != nil {
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if ramMatches != nil {
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gpuData.MemoryUsed, _ = strconv.ParseFloat(ramMatches[1], 64)
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gpuData.MemoryUsed, _ = strconv.ParseFloat(string(ramMatches[1]), 64)
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gpuData.MemoryTotal, _ = strconv.ParseFloat(ramMatches[2], 64)
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gpuData.MemoryTotal, _ = strconv.ParseFloat(string(ramMatches[2]), 64)
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}
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}
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// Parse GR3D (GPU) usage
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// Parse GR3D (GPU) usage
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gr3dMatches := gr3dPattern.FindStringSubmatch(data)
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gr3dMatches := gr3dPattern.FindSubmatch(output)
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if gr3dMatches != nil {
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if gr3dMatches != nil {
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gpuData.Usage, _ = strconv.ParseFloat(gr3dMatches[1], 64)
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gpuData.Usage, _ = strconv.ParseFloat(string(gr3dMatches[1]), 64)
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}
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}
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// Parse temperature
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// Parse temperature
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tempMatches := tempPattern.FindStringSubmatch(data)
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tempMatches := tempPattern.FindSubmatch(output)
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if tempMatches != nil {
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if tempMatches != nil {
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gpuData.Temperature, _ = strconv.ParseFloat(tempMatches[1], 64)
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gpuData.Temperature, _ = strconv.ParseFloat(string(tempMatches[1]), 64)
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}
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}
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// Parse power usage
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// Parse power usage
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powerMatches := powerPattern.FindStringSubmatch(data)
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powerMatches := powerPattern.FindSubmatch(output)
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if powerMatches != nil {
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if powerMatches != nil {
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power, _ := strconv.ParseFloat(powerMatches[2], 64)
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power, _ := strconv.ParseFloat(string(powerMatches[2]), 64)
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gpuData.Power = power / 1000
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gpuData.Power = power / 1000
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}
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}
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gpuData.Count++
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gpuData.Count++
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@@ -142,8 +142,10 @@ func (gm *GPUManager) getJetsonParser() func(output []byte) bool {
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func (gm *GPUManager) parseNvidiaData(output []byte) bool {
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func (gm *GPUManager) parseNvidiaData(output []byte) bool {
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gm.Lock()
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gm.Lock()
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defer gm.Unlock()
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defer gm.Unlock()
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scanner := bufio.NewScanner(bytes.NewReader(output))
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var valid bool
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var valid bool
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for line := range strings.Lines(string(output)) {
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for scanner.Scan() {
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line := scanner.Text() // Or use scanner.Bytes() for []byte
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fields := strings.Split(strings.TrimSpace(line), ", ")
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fields := strings.Split(strings.TrimSpace(line), ", ")
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if len(fields) < 7 {
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if len(fields) < 7 {
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continue
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continue
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