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https://github.com/fankes/beszel.git
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rename /src to /internal (sorry i'll fix the prs)
This commit is contained in:
390
internal/hub/systems/system.go
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390
internal/hub/systems/system.go
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@@ -0,0 +1,390 @@
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package systems
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import (
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"context"
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"encoding/json"
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"errors"
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"fmt"
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"math/rand"
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"net"
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"strings"
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"time"
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"github.com/henrygd/beszel/src/hub/ws"
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"github.com/henrygd/beszel/src/entities/system"
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"github.com/henrygd/beszel"
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"github.com/blang/semver"
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"github.com/fxamacker/cbor/v2"
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"github.com/pocketbase/pocketbase/core"
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"golang.org/x/crypto/ssh"
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)
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type System struct {
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Id string `db:"id"`
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Host string `db:"host"`
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Port string `db:"port"`
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Status string `db:"status"`
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manager *SystemManager // Manager that this system belongs to
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client *ssh.Client // SSH client for fetching data
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data *system.CombinedData // system data from agent
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ctx context.Context // Context for stopping the updater
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cancel context.CancelFunc // Stops and removes system from updater
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WsConn *ws.WsConn // Handler for agent WebSocket connection
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agentVersion semver.Version // Agent version
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updateTicker *time.Ticker // Ticker for updating the system
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}
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func (sm *SystemManager) NewSystem(systemId string) *System {
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system := &System{
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Id: systemId,
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data: &system.CombinedData{},
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}
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system.ctx, system.cancel = system.getContext()
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return system
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}
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// StartUpdater starts the system updater.
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// It first fetches the data from the agent then updates the records.
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// If the data is not found or the system is down, it sets the system down.
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func (sys *System) StartUpdater() {
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// Channel that can be used to set the system down. Currently only used to
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// allow a short delay for reconnection after websocket connection is closed.
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var downChan chan struct{}
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// Add random jitter to first WebSocket connection to prevent
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// clustering if all agents are started at the same time.
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// SSH connections during hub startup are already staggered.
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var jitter <-chan time.Time
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if sys.WsConn != nil {
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jitter = getJitter()
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// use the websocket connection's down channel to set the system down
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downChan = sys.WsConn.DownChan
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} else {
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// if the system does not have a websocket connection, wait before updating
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// to allow the agent to connect via websocket (makes sure fingerprint is set).
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time.Sleep(11 * time.Second)
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}
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// update immediately if system is not paused (only for ws connections)
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// we'll wait a minute before connecting via SSH to prioritize ws connections
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if sys.Status != paused && sys.ctx.Err() == nil {
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if err := sys.update(); err != nil {
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_ = sys.setDown(err)
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}
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}
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sys.updateTicker = time.NewTicker(time.Duration(interval) * time.Millisecond)
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// Go 1.23+ will automatically stop the ticker when the system is garbage collected, however we seem to need this or testing/synctest will block even if calling runtime.GC()
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defer sys.updateTicker.Stop()
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for {
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select {
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case <-sys.ctx.Done():
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return
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case <-sys.updateTicker.C:
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if err := sys.update(); err != nil {
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_ = sys.setDown(err)
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}
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case <-downChan:
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sys.WsConn = nil
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downChan = nil
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_ = sys.setDown(nil)
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case <-jitter:
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sys.updateTicker.Reset(time.Duration(interval) * time.Millisecond)
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if err := sys.update(); err != nil {
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_ = sys.setDown(err)
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}
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}
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}
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}
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// update updates the system data and records.
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func (sys *System) update() error {
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if sys.Status == paused {
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sys.handlePaused()
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return nil
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}
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data, err := sys.fetchDataFromAgent()
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if err == nil {
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_, err = sys.createRecords(data)
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}
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return err
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}
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func (sys *System) handlePaused() {
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if sys.WsConn == nil {
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// if the system is paused and there's no websocket connection, remove the system
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_ = sys.manager.RemoveSystem(sys.Id)
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} else {
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// Send a ping to the agent to keep the connection alive if the system is paused
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if err := sys.WsConn.Ping(); err != nil {
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sys.manager.hub.Logger().Warn("Failed to ping agent", "system", sys.Id, "err", err)
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_ = sys.manager.RemoveSystem(sys.Id)
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}
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}
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}
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// createRecords updates the system record and adds system_stats and container_stats records
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func (sys *System) createRecords(data *system.CombinedData) (*core.Record, error) {
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systemRecord, err := sys.getRecord()
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if err != nil {
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return nil, err
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}
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hub := sys.manager.hub
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// add system_stats and container_stats records
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systemStatsCollection, err := hub.FindCachedCollectionByNameOrId("system_stats")
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if err != nil {
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return nil, err
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}
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systemStatsRecord := core.NewRecord(systemStatsCollection)
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systemStatsRecord.Set("system", systemRecord.Id)
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systemStatsRecord.Set("stats", data.Stats)
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systemStatsRecord.Set("type", "1m")
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if err := hub.SaveNoValidate(systemStatsRecord); err != nil {
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return nil, err
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}
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// add new container_stats record
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if len(data.Containers) > 0 {
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containerStatsCollection, err := hub.FindCachedCollectionByNameOrId("container_stats")
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if err != nil {
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return nil, err
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}
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containerStatsRecord := core.NewRecord(containerStatsCollection)
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containerStatsRecord.Set("system", systemRecord.Id)
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containerStatsRecord.Set("stats", data.Containers)
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containerStatsRecord.Set("type", "1m")
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if err := hub.SaveNoValidate(containerStatsRecord); err != nil {
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return nil, err
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}
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}
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// update system record (do this last because it triggers alerts and we need above records to be inserted first)
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systemRecord.Set("status", up)
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systemRecord.Set("info", data.Info)
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if err := hub.SaveNoValidate(systemRecord); err != nil {
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return nil, err
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}
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return systemRecord, nil
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}
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// getRecord retrieves the system record from the database.
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// If the record is not found, it removes the system from the manager.
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func (sys *System) getRecord() (*core.Record, error) {
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record, err := sys.manager.hub.FindRecordById("systems", sys.Id)
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if err != nil || record == nil {
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_ = sys.manager.RemoveSystem(sys.Id)
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return nil, err
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}
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return record, nil
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}
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// setDown marks a system as down in the database.
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// It takes the original error that caused the system to go down and returns any error
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// encountered during the process of updating the system status.
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func (sys *System) setDown(originalError error) error {
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if sys.Status == down || sys.Status == paused {
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return nil
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}
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record, err := sys.getRecord()
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if err != nil {
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return err
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}
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if originalError != nil {
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sys.manager.hub.Logger().Error("System down", "system", record.GetString("name"), "err", originalError)
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}
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record.Set("status", down)
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return sys.manager.hub.SaveNoValidate(record)
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}
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func (sys *System) getContext() (context.Context, context.CancelFunc) {
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if sys.ctx == nil {
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sys.ctx, sys.cancel = context.WithCancel(context.Background())
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}
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return sys.ctx, sys.cancel
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}
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// fetchDataFromAgent attempts to fetch data from the agent,
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// prioritizing WebSocket if available.
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func (sys *System) fetchDataFromAgent() (*system.CombinedData, error) {
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if sys.data == nil {
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sys.data = &system.CombinedData{}
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}
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if sys.WsConn != nil && sys.WsConn.IsConnected() {
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wsData, err := sys.fetchDataViaWebSocket()
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if err == nil {
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return wsData, nil
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}
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// close the WebSocket connection if error and try SSH
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sys.closeWebSocketConnection()
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}
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sshData, err := sys.fetchDataViaSSH()
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if err != nil {
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return nil, err
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}
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return sshData, nil
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}
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func (sys *System) fetchDataViaWebSocket() (*system.CombinedData, error) {
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if sys.WsConn == nil || !sys.WsConn.IsConnected() {
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return nil, errors.New("no websocket connection")
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}
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err := sys.WsConn.RequestSystemData(sys.data)
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if err != nil {
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return nil, err
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}
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return sys.data, nil
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}
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// fetchDataViaSSH handles fetching data using SSH.
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// This function encapsulates the original SSH logic.
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// It updates sys.data directly upon successful fetch.
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func (sys *System) fetchDataViaSSH() (*system.CombinedData, error) {
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maxRetries := 1
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for attempt := 0; attempt <= maxRetries; attempt++ {
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if sys.client == nil || sys.Status == down {
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if err := sys.createSSHClient(); err != nil {
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return nil, err
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}
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}
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session, err := sys.createSessionWithTimeout(4 * time.Second)
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if err != nil {
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if attempt >= maxRetries {
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return nil, err
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}
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sys.manager.hub.Logger().Warn("Session closed. Retrying...", "host", sys.Host, "port", sys.Port, "err", err)
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sys.closeSSHConnection()
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// Reset format detection on connection failure - agent might have been upgraded
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continue
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}
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defer session.Close()
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stdout, err := session.StdoutPipe()
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if err != nil {
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return nil, err
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}
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if err := session.Shell(); err != nil {
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return nil, err
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}
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*sys.data = system.CombinedData{}
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if sys.agentVersion.GTE(beszel.MinVersionCbor) {
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err = cbor.NewDecoder(stdout).Decode(sys.data)
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} else {
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err = json.NewDecoder(stdout).Decode(sys.data)
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}
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if err != nil {
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sys.closeSSHConnection()
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if attempt < maxRetries {
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continue
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}
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return nil, err
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}
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// wait for the session to complete
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if err := session.Wait(); err != nil {
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return nil, err
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}
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return sys.data, nil
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}
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// this should never be reached due to the return in the loop
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return nil, fmt.Errorf("failed to fetch data")
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}
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// createSSHClient creates a new SSH client for the system
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func (s *System) createSSHClient() error {
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if s.manager.sshConfig == nil {
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if err := s.manager.createSSHClientConfig(); err != nil {
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return err
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}
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}
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network := "tcp"
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host := s.Host
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if strings.HasPrefix(host, "/") {
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network = "unix"
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} else {
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host = net.JoinHostPort(host, s.Port)
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}
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var err error
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s.client, err = ssh.Dial(network, host, s.manager.sshConfig)
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if err != nil {
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return err
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}
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s.agentVersion, _ = extractAgentVersion(string(s.client.Conn.ServerVersion()))
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return nil
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}
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// createSessionWithTimeout creates a new SSH session with a timeout to avoid hanging
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// in case of network issues
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func (sys *System) createSessionWithTimeout(timeout time.Duration) (*ssh.Session, error) {
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if sys.client == nil {
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return nil, fmt.Errorf("client not initialized")
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}
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ctx, cancel := context.WithTimeout(sys.ctx, timeout)
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defer cancel()
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sessionChan := make(chan *ssh.Session, 1)
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errChan := make(chan error, 1)
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go func() {
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if session, err := sys.client.NewSession(); err != nil {
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errChan <- err
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} else {
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sessionChan <- session
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}
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}()
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select {
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case session := <-sessionChan:
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return session, nil
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case err := <-errChan:
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return nil, err
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case <-ctx.Done():
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return nil, fmt.Errorf("timeout")
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}
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}
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// closeSSHConnection closes the SSH connection but keeps the system in the manager
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func (sys *System) closeSSHConnection() {
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if sys.client != nil {
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sys.client.Close()
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sys.client = nil
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}
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}
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// closeWebSocketConnection closes the WebSocket connection but keeps the system in the manager
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// to allow updating via SSH. It will be removed if the WS connection is re-established.
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// The system will be set as down a few seconds later if the connection is not re-established.
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func (sys *System) closeWebSocketConnection() {
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if sys.WsConn != nil {
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sys.WsConn.Close(nil)
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}
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}
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// extractAgentVersion extracts the beszel version from SSH server version string
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func extractAgentVersion(versionString string) (semver.Version, error) {
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_, after, _ := strings.Cut(versionString, "_")
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return semver.Parse(after)
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}
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// getJitter returns a channel that will be triggered after a random delay
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// between 40% and 90% of the interval.
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// This is used to stagger the initial WebSocket connections to prevent clustering.
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func getJitter() <-chan time.Time {
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minPercent := 40
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maxPercent := 90
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jitterRange := maxPercent - minPercent
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msDelay := (interval * minPercent / 100) + rand.Intn(interval*jitterRange/100)
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return time.After(time.Duration(msDelay) * time.Millisecond)
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}
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