Fixed: Use Canvas.drawTextRun instead of drawText

drawText does (very) basic BiDi, which causes inconsistent behaviour.
This ensures everything is LtR.
This commit is contained in:
Matan Ziv-Av
2022-09-19 10:56:21 +03:00
committed by Fredrik Fornwall
parent 03142590ff
commit 6c00f1fc61

View File

@@ -233,7 +233,7 @@ public final class TerminalRenderer {
mTextPaint.setColor(foreColor);
// The text alignment is the default Paint.Align.LEFT.
canvas.drawText(text, startCharIndex, runWidthChars, left, y - mFontLineSpacingAndAscent, mTextPaint);
canvas.drawTextRun(text, startCharIndex, runWidthChars, startCharIndex, runWidthChars, left, y - mFontLineSpacingAndAscent, false, mTextPaint);
}
if (savedMatrix) canvas.restore();